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Action sequencing, timing, and chunking in Space Fortress

Authors
Mr. Pierre Gianferrara
Carnegie Mellon University ~ Psychology
Dr. John Anderson
Carnegie Mellon University ~ Psychology
Abstract

Recent cognitive modeling research has been uncovering the complex mechanisms whereby humans learn to combine instruction and experience to acquire rapid and precise complex skills. One promising way of exploring sensorimotor learning during skill acquisition is to look at the details of motor behavior. In this project, we focus on action timing and action sequencing in a SF video game instantiation with complex dynamics called YouTurn. We first explore the structure of keypress chunks over forty 3-min games in SF YouTurn. We then investigate skill acquisition and inter-individual skill differences in terms of action sequencing variability and action timing variability. Finally, we fit linear models to see whether measures of action sequencing variability and action timing variability could predict skill in SF YouTurn.

Tags

Keywords

skill acquisition
practice
keypress
sequencing
timing
sensorimotor learning
motor behavior
chunking
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Cite this as:

Gianferrara, P. G., & Anderson, J. R. (2022, July). Action sequencing, timing, and chunking in Space Fortress. Paper presented at In-Person MathPsych/ICCM 2022. Via mathpsych.org/presentation/709.